With eight high slots,
it doesn’t take a genius to figure out that the Catalyst is designed with huge
DPS in mind. It’s also slightly
knobbled by having only two mid slots, meaning the trinity of AB / scram / web
won’t fit. And it’s hardly
generously endowed in the lows either – three slots won’t fit much tank.
Like all destroyers,
it’s not particularly quick either, so although a MWD / Warp Disruptor kite is
possible to fit up, it’s so slow that it’s only really practical if you know
for sure your opponents are going to be shortish range destroyers or cruisers. For argument’s sake, I’ve conjured up a
kite fit so you can see how it might, or might not, work.
So in reality there
are only a few viable flavours of Catalyst, on a sliding scale of gank to tank
depending on taste, budget and whether you’re flying in a fleet or solo. They all work broadly the same – get in
range, get the scram on, get as close as possible and start melting with the
blasters.
[TOMCAT – HIGH DPS KNOCKOUT PLEX BRAWLER]
Light Neutron Blaster II / Federation Navy
Antimatter S
Light Neutron Blaster II / Federation Navy Antimatter
S
Light Neutron Blaster II / Federation Navy
Antimatter S
Light Neutron Blaster II / Federation Navy
Antimatter S
Light Neutron Blaster II / Federation Navy
Antimatter S
Light Neutron Blaster II / Federation Navy
Antimatter S
Light Neutron Blaster II / Federation Navy
Antimatter S
Light Neutron Blaster II / Federation Navy
Antimatter S
1MN Afterburner II
Warp Scrambler II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Algid Hybrid Administrations Unit I
Small Processor Overclocking Unit I
Small Hybrid Collision Accelerator I
All skills at 5:
EHP: 3899.6
DPS: 519 / 597 with heat.
597!!!
Speed: 740m/s
Capacitor: stable at 54.6%
Optimal range:
1.6km
Cost: 15.5m
This is the Mike Tyson
of Gallente Destroyers – the eight neutrons delivering huge blows to compensate
for the comparatively weak tank.
Don’t worry about the tank. If you can catch your opponent and get the Neutrons into
range, this will blow away just about anything that fits into a small plex
inside 20 seconds.
The Small Algid is
worth the cash to take the CPU pressure off from the Neutron IIs, thereby
enabling you to fit the Small Hybrid Collision Accelerator I. Given a choice between the Burst and
the Collision, I tend to choose the Collision as it gives you a higher alpha
and lasts a bit longer with guns overheated.
Given that it’s
Afterburner fitted, this is designed to lurk right on the button in plexes and deliver
a series of ultra-hard hitting, confidence shattering volleys – 1,000+ damage
at a time.
With all the guns
heated, you get an astonishing 597 DPS out of this slugger. But I wouldn’t recommend an
all-guns-heated approach as you won’t last long before they run out. Instead, I would suggest you heat four
guns: the two outermost guns in
each rack. This gives you a more
reasonable lifetime of 52s across the rack as a whole with 558 DPS in total –
more than enough to get the job done.
[FATCAT - SOLO / FLEET BRAWLER]
Light Ion Blaster II / Federation Navy Antimatter
S
Light Ion Blaster II / Federation Navy
Antimatter S
Light Ion Blaster II / Federation Navy
Antimatter S
Light Ion Blaster II / Federation Navy
Antimatter S
Light Ion Blaster II / Federation Navy
Antimatter S
Light Ion Blaster II / Federation Navy Antimatter
S
Light Ion Blaster II / Federation Navy
Antimatter S
Light Ion Blaster II / Federation Navy
Antimatter S
J5b Phased Prototype Warp Scrambler I
Limited 1MN Microwarpdrive
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
All skills at 5:
EHP: 6033.3
DPS: 472 / 543 with heat
Speed: 1846m/s
Capacitor: lasts 4m 20s
Optimal range:
1.4km
Cost:
12m ISK approx
This is a pretty balanced fit, delivering a functional tank of 6k EHP
but still packing panic-inducing DPS of 472. With the MWD it can be used both solo and in fleets. Again – if you want to overheat the
guns for better DPS, choose the two outermost guns on each side. This gives you 44 seconds before guns
start burning out, but ups the DPS to 507.
[ALLEYCAT – CHEAP FLEET FODDER]
125mm Compressed Coil Gun I /
Federation Navy Antimatter S
125mm Compressed Coil Gun I /
Federation Navy Antimatter S
125mm Compressed Coil Gun I /
Federation Navy Antimatter S
125mm Compressed Coil Gun I /
Federation Navy Antimatter S
125mm Compressed Coil Gun I /
Federation Navy Antimatter S
125mm Compressed Coil Gun I /
Federation Navy Antimatter S
125mm Compressed Coil Gun I /
Federation Navy Antimatter S
125mm Compressed Coil Gun I /
Federation Navy Antimatter S
J5b Phased Prototype Warp
Scrambler I
Upgraded 1MN Microwarpdrive I
Damage Control I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Small Hybrid Burst Aerator I
Small Hybrid Collision
Accelerator I
All skills at 5:
EHP: 5294
DPS: 259 / 304 with heat
Speed: 1846m/s
Capacitor: lasts 2m 55s
Optimal range:
9.7km
Cost:
3m ISK approx
This is a 3m ISK destroyer, bringing 250+ DPS to the table, with a
moderate tank, a MWD, and a 10km range. The rules are broken a bit by fitting MagStabs rather than tracking mods in the lows, but who cares? It’s not uber, but for what it delivers it is extremely cost effective
when you need to throw ships at the enemy during fleet engagements.
[BRAWLCAT]
ReplyDeleteDamage Control II
Magnetic Field Stabilizer II
Reinforced Bulkheads II
5MN Y-T8 Compact Microwarpdrive
Faint Epsilon Warp Scrambler I
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Small Transverse Bulkhead II
Small Transverse Bulkhead II
Small Hybrid Collision Accelerator I
Nanite Repair Paste x100
Void S x9600
Null S x9600
8700+ehp on structure, 1800m/s, no mobility loss from hefty armour plating due to structure tanking, PLUS, 399dps, 459 heated.
Cuz let's face it, no one suspects the structure tank.