[SUPERTANKER – HIGH EHP NEUT BRAWLER]
Light Electron Blaster
II / Federation Navy Antimatter S
Light Electron Blaster
II / Federation Navy Antimatter S
Light Electron Blaster
II / Federation Navy Antimatter S
Small Energy
Neutralizer II
1MN Afterburner II
X5 Prototype Engine
Enervator
J5b Phased Prototype
Warp Scrambler I
Damage Control II
400mm Reinforced
Rolled Tungsten Plates I
Energized Adaptive
Nano Membranes II
Micro Auxiliary Power
Core II
Small Hybrid Burst
Aerator I
Small Hybrid Collision
Accelerator I
Hobgoblin II x 10
All skills at 5:
EHP: 12.2k EHP
DPS: 252 / 275 with heat
Speed: 831 m/s
Capacitor: lasts 1m 52s
Optimal range:
1125m
Cost:
40m ISK approx
With an impressive
12.2 EHP on what is basically a pumped up Incursus, this fit is designed to
lurk on the button on a plex , get the web / scram on and just relentlessly
grind down the enemy with blasters, drones and the neut while relying on its
massive tank to prevail.
The Supertanker Iskhur
fit packs Electrons so it can accommodate the top-end Tech II small neut,
downing 54GJ of your opponent’s cap every six seconds. Even with all mods running, your
cap will last for almost two minutes so that should be more than enough time to
finish the job.
It is debatable,
however, whether this would best – or be better than - a comparable blaster or
Gatling / neut fitted Algos. Both
fit in small plexes, but the Algos is a third of the price. The Alg has much higher DPS but 20%
less tank. Mouthwatering neut on
neut action would leave both participants gasping for cap, but the Algos does
better drone damage. As we all
know, drones are uber.
With all its bonuses
geared towards hybrid damage and range, drones and MWD sig radius penalty
reduction, the Ishkur can also kite…
[ISHKITE – HIGH DPS NANOKITE]
150mm Railgun II /
Federation Navy Uranium S
150mm Railgun II /
Federation Navy Uranium S
150mm Railgun II /
Federation Navy Uranium S
Limited 1MN
Microwarpdrive I
Warp Disruptor II
Small Capacitor
Booster II / Cap Booster 100
Damage Control II
Tracking Enhancer II
Nanofiber Internal
Structure II
Adaptive Nano Plating
II
Small Auxiliary
Thrusters I
Small Hybrid Collision
Accelerator I
Hobgoblin II x 5
Warrior II x 5
All skills at 5:
EHP: 6785.7
DPS: 188 / 204 with heat
Speed: 2697m/s
Capacitor: stable at 39.6%
Optimal range: 18-19km
Cost:
40m ISK approx
The Small Capacitor Booster II has modest power requirements – fuel it
up with a non-faction Cap Booster 100 when cap gets low. Or you can use a Cap Recharger II instead
for about 1m 30s of cap life.
Let’s fast-forward to the major weakness of this ship from the start:
speed. With the MWD sign reduction
bonus and substantive damage it does well against anything that’s slower in a
small plex – AB fitted frigs, AB and MWD destroyers and other assault frigates
in particular.
Although it will out-damage just about every T1 and Navy Faction kite
frigate, only a lame opponent will give you the win as the Ishkite just can’t
keep up with nimblefrigs, speed-wise.
The closest kiting rival in the Gallente line-up is the Federation Navy
Comet. Both ships cost about the
same, although the Comet has the advantage of getting into novice plexes. The Comet boasts more EHP, but does 50
less DPS. The Ishkur’s larger
drone bay gives it a considerable boost.
But in kiting, speed is king. Yep – you may both be blapping from about 18-19km out. The Ishkur’s drones do great work, and
you might want to lob out Warrior IIs instead of Hobgobs to get the jump.
At the end of the day, though, the Comet is 1,000m/s faster,
so if it gets into trouble it disengages against something like this with ease. Given a straight choice, I’d take the
kiting Comet every time for its versatility.
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