[THE MONOLITH – HIGH EHP BRAWLER]
Heavy Electron Blaster
II / Federation Navy Antimatter M
Heavy Electron Blaster
II / Federation Navy Antimatter M
Heavy Electron Blaster
II / Federation Navy Antimatter M
Heavy Electron Blaster
II / Federation Navy Antimatter M
10MN Afterburner II
J5b Phased Prototype
Warp Scrambler I
Fleeting Propulsion
Inhibitor I
Fleeting Propulsion
Inhibitor I
Damage Control II
Energized Adaptive
Nano Membrane II
Energized Adaptive
Nano Membrane II
1600mm Reinforced
Rolled Tungsten Plates I
Armor Explosive
Hardener II
Medium Trimark Armor
Pump I
Medium Trimark Armor
Pump I
Medium Trimark Armor
Pump I
Ogre II x 2
Hammerhead II x 2
Hobgoblin II x 1
All skills at 5:
EHP: 50.2k!!!
DPS: 538 / 571 with heat
Speed: 538m/s
Capacitor: stable at 56%
Optimal range:
1.5k
Cost:
42m ISK approximately
If you’re camping a medium plex, are expecting cruisers or destroyers to
turn up and want to put something brawly on the button, this slab is ideal for
the job. More than 50k EHP and cap
stable DPS well in excess of 500 are just the ticket, especially if you have a
supporting logi fleet to keep you repped.
It’s an afterburner fit, mind, so catching incoming ships is vital but
The Monolith boasts a warp scrambler and dual webs to slow your opponent down
sufficiently to haul the Electrons into range. Given the dual webbing, it’s entirely feasible to run Ogre
IIs along with the other lighter drones with this setup. The curious mix of drones need to be
run all at the same time – it’s quite effective in giving you extra DPS.
Alternatively, if you have the skills for them, deploy Garde II sentry
drones instead. They run your DPS
at 526 in total, but are quite handy to have deployed on the button should fast
supporting frigates turn up.
For more range, versatility, and for the sheer laugh of it, try this
fit..
[VEX-O-KITE – WARP DISRUPTOR
KITE]
200mm Railgun II /
Federation Navy Uranium Charge M
200mm Railgun II /
Federation Navy Uranium Charge M
200mm Railgun II /
Federation Navy Uranium Charge M
200mm Railgun II /
Federation Navy Uranium Charge M
Experimental 10MN
Microwarpdrive I
Warp Disruptor II
Tracking Computer II /
Tracking Speed Script
Damage Control II
Energized Adaptive
Nano Membrane II
Energized Adaptive
Nano Membrane II
Magnetic Field
Stabilizer II
Overdrive Injector
System II
Medium Polycarbon
Engine Housing I
Medium Polycarbon
Engine Housing I
Medium Hybrid
Collision Accelerator I
Valkyrie II x 5 / some
spares
All skills at 5:
EHP: 15.1k
DPS: 441 / 484 with heat
Speed: 2102m/s
Capacitor: lasts 1m 30 seconds
Optimal range:
20km
Cost: 35m
ISK approximately
Yes, the Vexor can
kite. In its native state, the Vex
isn’t as naturally fast as something like the Thorax, but this pimped version
has a bit more EHP and with the Polycarbon rigs is turbocharged and more
agile. It can also just about
outrun Hammerhead IIs. Pack
Valkyries with this fit to ensure that they get on top of any other kites.
However, these next three fits really hammer home the versatility of the Vexor…
[MOONSHOT – ULTRA-LONG RANGE DRONE SNIPER]
Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Drone Link Augmentor II
Alumel-Wired Sensor Augmentation / Targeting
Range Script
Alumel-Wired Sensor Augmentation / Targeting
Range Script
Alumel-Wired Sensor Augmentation / Targeting
Range Script
Experimental 10MN Microwarpdrive I
Pseudoelectron Containment Field I
Drone Damage Amplifier II
Drone Damage Amplifier II
Co-Processor II
Co-Processor II
Medium Drone Control Range Augmentor I
Medium Drone Control Range Augmentor I
Medium Drone Control Range Augmentor I
Hammerhead II x 5
Valkyrie II x 5
Warrior II x 5
All skills at 5:
EHP: 12.1k
DPS: 351
Speed: 1729m/s
Capacitor: lasts 2m 40s, stable at 86% without the MWD.
Optimal range:
ready for it? An incredible
200km. Locks to 206.2km!
Cost:
38.4m ISK approx
This fit is drone sniping mentalism turned up to 11. Two. Hundred. Kilometres. Yep, the DPS is nothing to write home
about, but the range is off the scale.
If you’re defending a plex, then get something like 150km off the
button, assign your drones to anyone down the front (you can take control of
them again quickly if you need, but you need them close to the action). Target. Engage.
If anything does fancy closing the gap to try and have a go, then keep
the Valks and the Warriors in reserve.
Or just align to something and warp off if they get within, I dunno,
100km of you. There isn’t another
cruiser that can reach this sort of range, so you can be confident on the
battlefield that you’re the snipiest ship out there.
It’s not only plexes where this can be utilised. Position yourself 150km away from the
gate guns, and you can have all sorts of laughs on system gates, outside
stations etc. Plus you can annoy
the hell out of idiots in gank fit artillery Battlecruisers like Tornados.
Don’t bother with Ogres or any heavy drones – they take way too long to
travel and recall on a fit like this.
Plus - it has another trick up its sleeve. Trade out some drones to make space for three Garde IIs, swap the targetting range scripts for scan res boosters, and you have a makeshift gate / station camp fit - very quickly locking, fire off a salvo of Garde damage.
Plus - it has another trick up its sleeve. Trade out some drones to make space for three Garde IIs, swap the targetting range scripts for scan res boosters, and you have a makeshift gate / station camp fit - very quickly locking, fire off a salvo of Garde damage.
[BLOODSUCKINGSWARM – CAP GOBBLING
TANK]
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Small Nosferatu I
Medium Capacitor Booster II / Navy Cap Booster 800
Experimental 10MN Microwarpdrive
X5 Prototype Engine Enervator
J5bPhased Prototype Warp Scrambler I
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
800mm Reinforced Steel Plates II
Armor Explosive Hardener II
Medium Ancillary Current Router I
Medium Anti-Thermic Pump I
Medium Anti-Kinetic Pump I
Ogre I x 2
Hammerhead II x 2
Hobgoblin II x 1
All skills at 5:
EHP: 30.4k
DPS: 269 and neuts 540 GJ every 12 seconds, or 10 seconds with heat
Speed: 1485m/s
Capacitor: 30 seconds, but can restore 800 in 24s
Optimal range: inside 12km
Cost:
45m ISK approx
I can’t say I was a
massive fan of this fit when my corp started frothing over it. But try as I might, I’ve failed to
improve the tank side of it in any way and have been won over. It can neut out a typical cruiser in
three rounds or less – 30 seconds if you have the neuts overheated. In a mixed fleet, it’s a useful fit to
deploy.
[LUMP HAMMER – I-HUB BASHER]
Heavy Neutron Blaster II / Void M
Heavy Neutron Blaster II / Void M
Heavy Neutron Blaster II / Void M
Heavy Neutron Blaster II / Void M
Experimental 10MN Afterburner I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Pseudoelectron Containment Field I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Hybrid Burst Aerator I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Ogre II x 3 or Garde II x 3 to taste
All skills at 5:
EHP: 30.3k
DPS: 864
Speed: 627m/s
Capacitor: stable at 40.7% even with the AB on
Optimal range: under 3.3km
Cost:
37m ISK
For under 40m, this is
a great value-for-money hub bashing option: well over 850DPS matched to a shield tank in excess of 30k
and cap stable.
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